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Citation-first production manual · Updated September 15, 2026

MiniMax H3 Prompt Guide: Write Better Video Briefs

A practical prompt system for controlling references, shots, camera, continuity, dialogue and sound—with 44 playable outputs and improved production prompts.

Explore 44 Prompt Examples

Guide coverage

44

video examples

3

generation modes

6

prompt steps

8

common fixes

Direct answer

A good H3 prompt is a production plan, not a pile of adjectives

This MiniMax H3 prompt guide treats each prompt as a production plan: assign every reference a single role, describe the video as timed shots, separate physical sound from audience-only music, and lock the few details that must not drift. Start with subject + action + setting, then add camera, timing, sound and explicit continuity constraints.

Looking for Prompts Instead of Prompting Theory?

If you already understand the H3 prompt structure and only want copy-ready starting points, browse the MiniMax H3 prompt library. Prompt Library means ready-to-adapt prompts; Prompt Guide means structure, reasoning and troubleshooting.

Browse More Prompts
Best default structure
References → shots → soundscape → music
Base modes
Text, first-frame, first-and-last-frame
Reference mode sections
Definitions, summary, retention, detail, sound
Strongest control unit
One observable action + one camera move per shot
Audio separation
Physical sound vs audience-only music
Examples in this guide
44 playable prompt-and-output pairs
ModeChoose it whenAnchor syntaxPrimary risk
Text to VideoThe scene can be specified entirely in words.No visual anchorAmbiguous identity, staging or art direction
First / Last FrameComposition must start, finish or transition at exact images.<Picture 1>, then optional <Picture 2>Weak motion path between the anchors
Reference to VideoIdentity, wardrobe, motion, camera or audio comes from references.<Subject N>, <Picture N>, <Video N>, <Audio N>One reference silently controls too many traits

Official syntax

MiniMax H3 Prompt Guide: The Three-Field Prompt Structure

MiniMax H3 uses a three-field prompt structure: integrated_multimodal_description defines the audiovisual timeline, overall_soundscape describes persistent environmental and physical sound, and non_diegetic_music controls audience-only background score.

integrated_multimodal_description
The main audiovisual timeline. It describes what appears on screen, what happens over time, camera movement, shot changes, dialogue, and synchronized events.
overall_soundscape
The persistent sound environment of the scene, including ambience, physical action sounds, and non-verbal human sounds.
non_diegetic_music
Audience-only background score that exists outside the fictional world of the scene.
Text and keyframe format
integrated_multimodal_description:
[Shot 1] Subject, action, setting, framing,
camera movement and synchronized events.

overall_soundscape:
Physical and environmental sounds.

non_diegetic_music:
Audience-only score, or N/A.
Reference format
subject_definitions:
Define <Subject N> from each source.

summary:
State the reference-generation task.

retention_analysis:
List what each source preserves or transfers.

detailed_description:
Write the target video shot by shot.

overall_soundscape:
Physical and environmental sounds.

non_diegetic_music:
Audience-only score, or N/A.

The field names above follow MiniMax’s published H3 prompt-writing guides. A first-frame prompt should identify the opening picture before the description; first-and-last-frame prompts should map both pictures and describe the transition path between them.

Workflow

Write the prompt in six passes

  1. 1

    Choose the minimum mode

    Use reference mode only when a reusable identity, object, motion, camera pattern or sound source must be preserved.

  2. 2

    Assign every reference one job

    State what each picture, video or audio source controls—and what it does not control.

  3. 3

    Write a one-sentence target

    Define subject, action, place, visual treatment and the intended change across the clip.

  4. 4

    Build a timed shot plan

    Give each shot an observable action, framing, camera move and transition. Use a small shot budget.

Run a First Draft

You now have enough structure to test a first version. Generate the shot before adding audio and continuity constraints, then compare the result with the refinements in Steps 5 and 6.

Use your own draft or start with the example below. The goal is not to perfect the prompt yet—it is to see which parts of the visual plan the model follows before you add the final control layers.

First-draft checkpoint

Your first draft is ready to test

Open the homepage generator with this draft already loaded, or copy it and keep refining Steps 5 and 6.

A woman in a long dark raincoat walks through a nearly empty train station at night. Reflections shimmer across the wet floor while the camera tracks sideways beside her at a slow, controlled pace. She stops near the platform edge and looks toward an approaching train as its headlights gradually brighten the scene.

  1. 5

    Separate sound from score

    Put physical and environmental audio in overall_soundscape; put audience-only music in non_diegetic_music.

  2. 6

    Add locks and exclusions

    Lock identity, geometry, text and final frame. Name the most likely failures in an AVOID line.

Do not invent a negative_prompt field

H3’s published formats do not define one. Put short constraints next to the affected shot, inside retention rules, or in a final AVOID line.

Methodology evidence

Prompt Method Examples: What Changed and Why

These examples demonstrate specific prompting techniques, not a second Prompt Library. Each one focuses on a control problem, the change made to the prompt and the visible failure that change is intended to reduce.

For a broader gallery without methodology analysis, browse the MiniMax H3 real output examples.

Brand Films & Cinematic Content

EXAMPLE 01 · REFERENCE TO VIDEO

Vintage Binocular Brand Film

Technique: Reference to Video prompt control

#01-vintage-binocular-brand-film

Reference inputs

Vintage Binocular Brand Film reference 1Vintage Binocular Brand Film reference 2Vintage Binocular Brand Film reference 3Vintage Binocular Brand Film reference 4

Control added / why it helps

The added timeline separates search, focus and settle beats while treating the binocular mask as an immutable composition lock.

Failure addressed

The lens mask drifts or the lettering warps during whip transitions.

Optimized production promptExpand
Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move.

In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude.

Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs.

Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly.

PRODUCTION CONTROL
MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.
Base creative promptExpand
Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move.

In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude.

Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs.

Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly.

EXAMPLE 02 · FIRST & LAST FRAME

Epic Space Opera Teaser

Technique: First & Last Frame prompt control

#02-epic-space-opera-teaser

Reference inputs

Epic Space Opera Teaser reference 1

Control added / why it helps

The upgrade turns a mood prompt into a short trailer plan with an explicit shot budget, title behavior and synchronized impact sound.

Failure addressed

The teaser becomes a montage with unreadable titles or too many unrelated locations.

Optimized production promptExpand
Epic theatrical space-opera teaser

Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black.

PRODUCTION CONTROL
MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.
Base creative promptExpand
Epic theatrical space-opera teaser

Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black.

EXAMPLE 03 · REFERENCE TO VIDEO

Sci-Fi Mystery Teaser

Technique: Reference to Video prompt control

#03-sci-fi-mystery-teaser

Reference inputs

Sci-Fi Mystery Teaser reference 1Sci-Fi Mystery Teaser reference 2

Control added / why it helps

Explicit reference roles and a three-beat reveal protect identity, scale and typography from competing with one another.

Failure addressed

The protagonist becomes too large, the gateway loses scale or the title is misspelled.

Optimized production promptExpand
Sci-fi mystery teaser

Photoreal cinematic treatment, high-contrast lighting, and tight pacing. Use Image 1 for the overall mood and visual language; use Image 2 as the protagonist reference.

Shot 1 — Ultra-wide establishing shot. A colossal circular cosmic gateway nearly fills the frame. The protagonist appears only as a tiny figure from behind, positioned low and slightly right of center. Wet ground reflects the light; the center of the gateway is pitch black. Slowly push the camera forward. A large title emerges from the edge of the darkness, resolving from soft blur into sharp focus: “THE STARS WERE LISTENING.” Set it in an extremely condensed, heavy, all-caps face, colored dark crimson and rust red, with light grain and mist-softened edges.

Audio: a deep sub-bass pulse, distant metallic resonance, and one restrained hit as the title locks into focus. → Hard cut.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls atmosphere, gateway scale and color; Image 2 controls the protagonist identity only. TIMELINE: 0–5s ultra-wide approach; 5–10s silhouette and wet-ground reflection; 10–15s title resolves from darkness. CAMERA: slow axial push, no orbit. TEXT: render exactly “THE STARS WERE LISTENING”; hold legible for the final two seconds. AUDIO: sub-bass pulse, distant metal resonance, one restrained title hit. AVOID: close-up protagonist, bright center, extra copy and glossy superhero styling.
Base creative promptExpand
Sci-fi mystery teaser

Photoreal cinematic treatment, high-contrast lighting, and tight pacing. Use Image 1 for the overall mood and visual language; use Image 2 as the protagonist reference.

Shot 1 — Ultra-wide establishing shot. A colossal circular cosmic gateway nearly fills the frame. The protagonist appears only as a tiny figure from behind, positioned low and slightly right of center. Wet ground reflects the light; the center of the gateway is pitch black. Slowly push the camera forward. A large title emerges from the edge of the darkness, resolving from soft blur into sharp focus: “THE STARS WERE LISTENING.” Set it in an extremely condensed, heavy, all-caps face, colored dark crimson and rust red, with light grain and mist-softened edges.

Audio: a deep sub-bass pulse, distant metallic resonance, and one restrained hit as the title locks into focus. → Hard cut.

EXAMPLE 04 · REFERENCE TO VIDEO

Desert Fashion Campaign

Technique: Reference to Video prompt control

#04-desert-fashion-campaign

Reference inputs

Desert Fashion Campaign reference 1Desert Fashion Campaign reference 2Desert Fashion Campaign reference 3Desert Fashion Campaign reference 4

Control added / why it helps

The production block fixes each reference to one job and defines the action chain so the bag remains part of the story instead of becoming a packshot.

Failure addressed

Wardrobe, bag geometry or character identity changes between the trunk and walk-away beats.

Optimized production promptExpand
Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad.

Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.
Base creative promptExpand
Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad.

Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity.

EXAMPLE 05 · REFERENCE TO VIDEO

Cyber-Grunge Fashion Film

Technique: Reference to Video prompt control

#05-cyber-grunge-fashion-film

Reference inputs

Cyber-Grunge Fashion Film reference 1Cyber-Grunge Fashion Film reference 2

Control added / why it helps

A fixed identity sheet and bounded glitch moments keep the fashion subject readable while preserving the analog aggression.

Failure addressed

Glitch effects obscure the face or mutate the coat and sunglasses.

Optimized production promptExpand
Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat.

Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.
Base creative promptExpand
Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat.

Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter.

Visual Concepts & Motion Design

EXAMPLE 06 · REFERENCE TO VIDEO

Retro Anime Crime Title Sequence

Technique: Reference to Video prompt control

#06-retro-anime-crime-title-sequence

Reference inputs

Retro Anime Crime Title Sequence reference 1Retro Anime Crime Title Sequence reference 2Retro Anime Crime Title Sequence reference 3Retro Anime Crime Title Sequence reference 4Retro Anime Crime Title Sequence reference 5

Control added / why it helps

The upgrade protects the graphic system by separating layout assembly, credits and character silhouettes into beat-driven layers.

Failure addressed

Credits become gibberish or the sequence turns into conventional anime footage.

Optimized production promptExpand
Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video.

Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation.

Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name.

Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs.

BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody.

PRODUCTION CONTROL
MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.
Base creative promptExpand
Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video.

Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation.

Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name.

Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs.

BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody.

EXAMPLE 07 · TEXT TO VIDEO

Hand-Drawn Kitchen Creature

Technique: Text to Video prompt control

#07-hand-drawn-kitchen-creature

Control added / why it helps

The added encounter arc gives the creature one clear action per beat and isolates practical room sound from non-diegetic music.

Failure addressed

The creature becomes frightening or the phone-camera realism turns into polished advertising.

Optimized production promptExpand
15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel.

Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial.

Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures.

PRODUCTION CONTROL
MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.
Base creative promptExpand
15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel.

Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial.

Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures.

EXAMPLE 08 · TEXT TO VIDEO

Neon Laundromat Encounter

Technique: Text to Video prompt control

#08-neon-laundromat-encounter

Control added / why it helps

A chase-and-settle timeline makes the apparition readable without losing the observational late-night phone aesthetic.

Failure addressed

The laundromat becomes too glossy or the creature teleports between washers.

Optimized production promptExpand
15 seconds, 16:9 landscape. Combine a live-action late-night laundromat with hand-drawn luminous animation. The small self-service laundromat has gently flickering fluorescent lights, running washers, plastic baskets, a worn bench, and one sock on the floor. Keep the space quiet and faintly nostalgic.

Use a one-handed phone-camera feel with visible shake, exposure fluctuation under white fluorescent light, environmental reflections in glass, and delayed autofocus at close range. Avoid polished commercial composition; it should feel like an authentic late-night encounter, filmed while following a strange apparition.

PRODUCTION CONTROL
MODE: Text to Video. TIMELINE: 0–4s establish the flickering laundromat; 4–10s follow one luminous drawing past two washers; 10–13s it pauses at the lone sock; 13–15s it disappears behind a basket. CAMERA: handheld follow with one delayed focus pull. SOUND: washer rumble, fluorescent buzz, basket scrape and quiet footsteps; no cinematic score. CONTINUITY: washer positions, bench and sock remain fixed. AVOID: commercial symmetry, teleportation, horror behavior and multiple creatures competing for attention.
Base creative promptExpand
15 seconds, 16:9 landscape. Combine a live-action late-night laundromat with hand-drawn luminous animation. The small self-service laundromat has gently flickering fluorescent lights, running washers, plastic baskets, a worn bench, and one sock on the floor. Keep the space quiet and faintly nostalgic.

Use a one-handed phone-camera feel with visible shake, exposure fluctuation under white fluorescent light, environmental reflections in glass, and delayed autofocus at close range. Avoid polished commercial composition; it should feel like an authentic late-night encounter, filmed while following a strange apparition.

EXAMPLE 09 · REFERENCE TO VIDEO

Cyber-Grunge Rap Music Video

Technique: Reference to Video prompt control

#09-cyber-grunge-rap-music-video

Reference inputs

Cyber-Grunge Rap Music Video reference 1Cyber-Grunge Rap Music Video reference 2

Control added / why it helps

The upgrade assigns performance and texture references separately and reserves glitch effects for edit boundaries rather than identity frames.

Failure addressed

The performer loses lip sync or VHS effects cover the face during lyrics.

Optimized production promptExpand
Style: dark-pop / cyber-grunge / rap music video with photoreal high-fashion polish and the texture of a scanned film magazine—high contrast without looking cheap. Reference late-1990s to early-2000s indie magazines, photocopies, film scans, underground-music posters, and zine collage. Add coarse grain, subtle gate weave, halftone dots, rough print edges, and slight scan misregistration. Keep the edit fast and use hard cuts only—no fades or soft transitions. Match the typographic treatment and surface texture of the reference images.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls performer identity and wardrobe; Image 2 controls cyber-grunge texture and lighting. PERFORMANCE: preserve mouth timing and eye line during every lyric beat. EDIT: three performance setups with hard cuts; use VHS breakup only for six-frame transitions. CAMERA: low-angle push, side-profile tracking, final locked close-up. AUDIO: retain the supplied vocal as foreground; add restrained industrial room tone without changing voice character. AVOID: face occlusion, extra performers, continuous scanlines over lips and unsynchronized cuts.
Base creative promptExpand
Style: dark-pop / cyber-grunge / rap music video with photoreal high-fashion polish and the texture of a scanned film magazine—high contrast without looking cheap. Reference late-1990s to early-2000s indie magazines, photocopies, film scans, underground-music posters, and zine collage. Add coarse grain, subtle gate weave, halftone dots, rough print edges, and slight scan misregistration. Keep the edit fast and use hard cuts only—no fades or soft transitions. Match the typographic treatment and surface texture of the reference images.

EXAMPLE 10 · REFERENCE TO VIDEO

Green-Screen to Fairytale Composite

Technique: Reference to Video prompt control

#10-green-screen-to-fairytale-composite

Control added / why it helps

A clean subject-preservation rule and explicit keying order prevent the green-screen replacement from altering performance.

Failure addressed

Edges shimmer, the subject changes pose or the new environment leaks green spill.

Optimized production promptExpand
Remove the green screen background of Video 1 and turn it into a fairy tale-like background similar to Video 2. The background elements need to completely match the actions of the characters in Video 1. Modify the lighting of the characters in Video 1 so that it completely matches the background.

reference videos

PRODUCTION CONTROL
MODE: Reference to Video editing. Video 1 supplies all subject motion, timing and camera behavior. Replace only the green background with the fairytale environment; preserve subject pixels, silhouette, face, wardrobe and choreography. COMPOSITE: remove green spill, match contact light and add shallow atmospheric depth behind the subject. AUDIO: retain original dialogue and performance timing. END FRAME: preserve the source pose exactly. AVOID: re-animating the subject, changing camera motion, edge halos and added foreground objects crossing the face.
Base creative promptExpand
Remove the green screen background of Video 1 and turn it into a fairy tale-like background similar to Video 2. The background elements need to completely match the actions of the characters in Video 1. Modify the lighting of the characters in Video 1 so that it completely matches the background.

reference videos

AI-Native Storytelling

EXAMPLE 12 · REFERENCE TO VIDEO

Snowy Bamboo Wuxia Mystery

Technique: Reference to Video prompt control

#12-snowy-bamboo-wuxia-mystery

Reference inputs

Snowy Bamboo Wuxia Mystery reference 1Snowy Bamboo Wuxia Mystery reference 2

Control added / why it helps

Reference roles, dialogue ownership and shot/reverse-shot rules keep the wuxia exchange coherent and faces consistent.

Failure addressed

Speakers swap lines, snow direction changes or the scene becomes an action fight.

Optimized production promptExpand
A 16:9 cinematic wuxia mystery set in a bamboo forest at night. Use a low-saturation palette of cold blue, ink green, charcoal, and gray. Thin mist fills the forest and fine snow drifts through the air. The mood is austere, lethal, and controlled, with the tension of a martial-arts sect investigating a case and exchanging secret intelligence.

Deep in the forest, dense vertical bamboo fills the background while cold white mist-light glows in the distance. Soft, out-of-focus leaves partially obscure the foreground, creating the sense of watching from within the grove. A cool, soft front-side key lights the actors’ faces; backlight keeps the foreground dark and the distance luminous. Use shallow depth of field so leaves, snow, and bamboo dissolve into soft bokeh.

Prioritize facial close-ups and measured shot/reverse-shot coverage. Keep the rhythm restrained but tense. Photoreal period-drama production value, cinematic lighting, and no modern elements. No subtitles, on-screen text, watermarks, modern clothing or architecture, animation styling, over-smoothed skin, bright daylight, or comic performance.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls environment, wardrobe palette and bamboo density; Image 2 controls both named character identities only if both are visible there, otherwise assign each face explicitly. SHOT PLAN: wide two-shot → speaker A close-up → speaker B close-up → guarded two-shot. DIALOGUE: prefix every line with the speaker name and delivery; only the speaking character moves their lips. CAMERA: restrained 50–85mm coverage, no orbit. SOUND: light snow, bamboo creak, cloth movement and quiet breath; no heroic score. AVOID: combat choreography, modern props, subtitles and face smoothing.
Base creative promptExpand
A 16:9 cinematic wuxia mystery set in a bamboo forest at night. Use a low-saturation palette of cold blue, ink green, charcoal, and gray. Thin mist fills the forest and fine snow drifts through the air. The mood is austere, lethal, and controlled, with the tension of a martial-arts sect investigating a case and exchanging secret intelligence.

Deep in the forest, dense vertical bamboo fills the background while cold white mist-light glows in the distance. Soft, out-of-focus leaves partially obscure the foreground, creating the sense of watching from within the grove. A cool, soft front-side key lights the actors’ faces; backlight keeps the foreground dark and the distance luminous. Use shallow depth of field so leaves, snow, and bamboo dissolve into soft bokeh.

Prioritize facial close-ups and measured shot/reverse-shot coverage. Keep the rhythm restrained but tense. Photoreal period-drama production value, cinematic lighting, and no modern elements. No subtitles, on-screen text, watermarks, modern clothing or architecture, animation styling, over-smoothed skin, bright daylight, or comic performance.

EXAMPLE 13 · REFERENCE TO VIDEO

Vertical Family Confrontation

Technique: Reference to Video prompt control

#13-vertical-family-confrontation

Reference inputs

Vertical Family Confrontation reference 1Vertical Family Confrontation reference 2

Control added / why it helps

The optimized version binds each speaker to a side of the room and a line-delivery rule, reducing identity and dialogue swaps.

Failure addressed

The older woman and Qin Haoxuan exchange voices or the vertical framing cuts off reactions.

Optimized production promptExpand
A 9:16 vertical family-confrontation scene with grounded live-action performances, set in a Chinese family home or small restaurant. Use warm interior light, red decorations and calligraphy in the background, shallow depth of field, intense emotion, and tight pacing.

Performance: natural short-form drama, never theatrical. Qin Haoxuan argues back with anger, hurt, and urgency. The older woman questions him in a sharp, forceful, relentless tone. Build the confrontation steadily.

Shoot mainly in medium-close shots with frequent shot/reverse-shot cutting. Keep the setting lived-in and realistic. No sci-fi, period costume, or animation styling. Do not show subtitles, added text, platform watermarks, or stickers.

PRODUCTION CONTROL
MODE: Reference to Video, 9:16. Image 1 controls Qin Haoxuan; Image 2 controls the older woman and home/restaurant setting. BLOCKING: Qin remains frame left, older woman frame right. SHOT PLAN: medium two-shot → Qin close-up → older woman close-up → final two-shot. DIALOGUE: label speaker, exact line and emotion before every sentence; only that speaker lip-syncs. CAMERA: eye-level, reaction-first cutting, protected headroom for vertical crop. AUDIO: room tone, tableware and natural voices; no melodramatic score. AVOID: subtitles, stickers, beauty filters and theatrical gestures.
Base creative promptExpand
A 9:16 vertical family-confrontation scene with grounded live-action performances, set in a Chinese family home or small restaurant. Use warm interior light, red decorations and calligraphy in the background, shallow depth of field, intense emotion, and tight pacing.

Performance: natural short-form drama, never theatrical. Qin Haoxuan argues back with anger, hurt, and urgency. The older woman questions him in a sharp, forceful, relentless tone. Build the confrontation steadily.

Shoot mainly in medium-close shots with frequent shot/reverse-shot cutting. Keep the setting lived-in and realistic. No sci-fi, period costume, or animation styling. Do not show subtitles, added text, platform watermarks, or stickers.

EXAMPLE 14 · REFERENCE TO VIDEO

Vampire Romance Short Drama

Technique: Reference to Video prompt control

#14-vampire-romance-short-drama

Reference inputs

Vampire Romance Short Drama reference 1Vampire Romance Short Drama reference 2

Control added / why it helps

The upgrade defines identity, consent-safe blocking and a compact emotional turn without relying on vague “dark romance” styling.

Failure addressed

Faces drift, the encounter becomes physically aggressive or the castle changes between shots.

Optimized production promptExpand
Create a 15-second, 9:16 live-action vampire-romance teaser for an international short-drama audience. Use Image 1 for the leads’ appearance and Image 2 for the setting. Preserve both identities throughout and maintain premium live-action production value.

Story: an innocent human woman strays into a forbidden wing of an old castle and awakens a sleeping vampire noble. He senses that she carries a trace of an ancient war, which sparks dangerous fascination and a possessive need for control. She fears him but refuses to submit completely and pushes back against his dominance.

Style: ReelShort / DramaBox vampire romance—darkly romantic, fate-bound, oppressive, and charged with dangerous attraction, with a strong hook and a high-impact turn. Keep it polished, restrained, and tightly paced like the opening 15 seconds of a breakout series. No gore, cheap horror, Halloween styling, or modern street aesthetic.

Compose for TikTok / ReelShort / DramaBox. Favor medium-close shots, close-ups, and extreme close-ups that emphasize faces, eye contact, pressure, and relationship tension.

PRODUCTION CONTROL
MODE: Reference to Video, 9:16. Image 1 controls both lead identities and wardrobe; Image 2 controls castle architecture and lighting only. TIMELINE: 0–4s forbidden-wing discovery; 4–8s vampire wakes; 8–12s tense eye contact and verbal challenge; 12–15s she steps back while holding his gaze. CAMERA: three tight setups, no orbit. PERFORMANCE: fear and defiance through breath, eyes and small movements; maintain personal space. AUDIO: stone-room tone, fabric movement, one low pulse and clear dialogue. AVOID: biting, forced contact, facial transformation, subtitles and extra characters.
Base creative promptExpand
Create a 15-second, 9:16 live-action vampire-romance teaser for an international short-drama audience. Use Image 1 for the leads’ appearance and Image 2 for the setting. Preserve both identities throughout and maintain premium live-action production value.

Story: an innocent human woman strays into a forbidden wing of an old castle and awakens a sleeping vampire noble. He senses that she carries a trace of an ancient war, which sparks dangerous fascination and a possessive need for control. She fears him but refuses to submit completely and pushes back against his dominance.

Style: ReelShort / DramaBox vampire romance—darkly romantic, fate-bound, oppressive, and charged with dangerous attraction, with a strong hook and a high-impact turn. Keep it polished, restrained, and tightly paced like the opening 15 seconds of a breakout series. No gore, cheap horror, Halloween styling, or modern street aesthetic.

Compose for TikTok / ReelShort / DramaBox. Favor medium-close shots, close-ups, and extreme close-ups that emphasize faces, eye contact, pressure, and relationship tension.

Product & E-Commerce Marketing

EXAMPLE 15 · REFERENCE TO VIDEO

Futuristic Eyewear Campaign

Technique: Reference to Video prompt control

#15-futuristic-eyewear-campaign

Reference inputs

Futuristic Eyewear Campaign reference 1Futuristic Eyewear Campaign reference 2Futuristic Eyewear Campaign reference 3

Control added / why it helps

The product lock separates eyewear geometry from model identity and reference-video pacing, which are otherwise competing controls.

Failure addressed

Lens shape changes across cuts or the two models merge into one identity.

Optimized production promptExpand
Create a premium 9:16 fashion-eyewear commercial. Match the reference video’s shot rhythm, edit speed, white-cyclorama look, and severe fashion attitude. Use a seamless minimal white studio with clean, bold, avant-garde art direction worthy of a global luxury campaign.

Use Image 1 for the key visual: two full-body female models, one Black and one white, preserving their elevated wardrobe, body language, studio lighting, runway presence, and cool attitude. Use Image 2 for facial details. Both models wear futuristic luxury eyewear based on Image 3: wraparound curved lenses, a sharp cat-eye/goggle hybrid silhouette, mirrored reflections, streamlined temples, and the finish of a premium fashion accessory.

PRODUCTION CONTROL
MODE: Reference to Video, 9:16. Image 1 controls two-model composition and wardrobe; Image 2 controls facial identity; Image 3 controls eyewear geometry, lens curve, temple shape and finish. Video 1, if supplied, controls pacing only. SHOT PLAN: full-body duo → alternating eyewear close-ups → synchronized turn → final product-forward pose. PRODUCT LOCK: identical frame silhouette and mirrored finish in every shot. CAMERA: white-cyclorama dolly and one snap pan. AUDIO: dry studio footsteps and minimal percussive pulse. AVOID: model identity blending, extra glasses, floating product renders and warped temples.
Base creative promptExpand
Create a premium 9:16 fashion-eyewear commercial. Match the reference video’s shot rhythm, edit speed, white-cyclorama look, and severe fashion attitude. Use a seamless minimal white studio with clean, bold, avant-garde art direction worthy of a global luxury campaign.

Use Image 1 for the key visual: two full-body female models, one Black and one white, preserving their elevated wardrobe, body language, studio lighting, runway presence, and cool attitude. Use Image 2 for facial details. Both models wear futuristic luxury eyewear based on Image 3: wraparound curved lenses, a sharp cat-eye/goggle hybrid silhouette, mirrored reflections, streamlined temples, and the finish of a premium fashion accessory.

EXAMPLE 16 · REFERENCE TO VIDEO

Ergonomic Chair Product Film

Technique: Reference to Video prompt control

#16-ergonomic-chair-product-film

Reference inputs

Ergonomic Chair Product Film reference 1Ergonomic Chair Product Film reference 2

Control added / why it helps

Feature demonstrations are sequenced one at a time and tied to the same chair model, making technical claims visually legible.

Failure addressed

The chair changes model, adjustment mechanisms move impossibly or text appears misspelled.

Optimized production promptExpand
Product Feature Visualization

Present a black Herman Miller ergonomic chair in a premium office with a full 360-degree product reveal. Cut to macro views of the breathable mesh back with airflow visualization, an engineering animation of the lumbar support and ergonomic curve, and demonstrations of multidirectional armrest and seat-height adjustment. Show designers, developers, and creative professionals working comfortably over long sessions. Include a 3D skeletal-support visualization that communicates all-day comfort, plus refined interior styling. End with the line: “WHERE INSPIRATION MEETS COMFORT.” Keep the direction minimal, cool-toned, professional, futuristic, and slow-paced. Use Image 1 for feature details and Image 2 for the product.

PRODUCTION CONTROL
MODE: Reference to Video, 9:16. Image 1 controls feature details and adjustment mechanisms; Image 2 controls the exact chair model, material and proportions. SEQUENCE: 360-degree reveal → mesh airflow macro → lumbar support animation → armrest adjustment → seated-use shot → skeletal-support overlay → closing line. CAMERA: one clean move per feature. PRODUCT LOCK: preserve frame, mesh, controls and black finish. TEXT: render exactly “WHERE INSPIRATION MEETS COMFORT” for the final 1.5 seconds. AUDIO: quiet office tone, mechanical clicks and restrained electronic bed. AVOID: invented controls, brand-logo changes and exaggerated medical claims.
Base creative promptExpand
Product Feature Visualization

Present a black Herman Miller ergonomic chair in a premium office with a full 360-degree product reveal. Cut to macro views of the breathable mesh back with airflow visualization, an engineering animation of the lumbar support and ergonomic curve, and demonstrations of multidirectional armrest and seat-height adjustment. Show designers, developers, and creative professionals working comfortably over long sessions. Include a 3D skeletal-support visualization that communicates all-day comfort, plus refined interior styling. End with the line: “WHERE INSPIRATION MEETS COMFORT.” Keep the direction minimal, cool-toned, professional, futuristic, and slow-paced. Use Image 1 for feature details and Image 2 for the product.

Digital Experiences & Game Concepts

EXAMPLE 17 · REFERENCE TO VIDEO

Interactive Game Equipment UI

Technique: Reference to Video prompt control

#17-interactive-game-equipment-ui

Reference inputs

Interactive Game Equipment UI reference 1Interactive Game Equipment UI reference 2

Control added / why it helps

Timecoded UI states and an explicit separation between character and interface references keep the menu readable throughout the camera move.

Failure addressed

UI labels mutate, selections jump or the mechanical arm changes outside the selected equipment state.

Optimized production promptExpand
Use Image 1 for the character and Image 2 for the UI style.

[0–2 seconds] High-angle overhead shot. The character sits on a vivid, highly saturated purple floor, looks up at camera, and matches Image 1. A game menu appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears top left. The cursor selects CONTINUE.

[2–4 seconds] Smoothly push in to her right arm. A RIGHT ARM EQUIPMENT panel slides in from the right. PHANTOM GRIP is selected, then the selection moves to CHRONOS CLAW. Her mechanical hand reconfigures: fingers separate, new claw-like joints lock into place, and cyan LEDs flare brighter.

[4–7 seconds] Arc smoothly to her left. An ARMAMENT CUSTOMIZATION grid slides in, showing hand, forearm, elbow, and upper-arm components. The selector cycles rapidly. Her left arm disassembles section by section: the forearm plate releases, new armor slides in, the elbow joint swaps, and the hand reconfigures, with exposed wiring and pistons visible during the change.

[7–8.5 seconds] Pull back to a medium shot. CONFIRM CONFIG flashes; click it. All UI panels collapse inward and vanish. She uncrosses her legs and settles into a relaxed seated pose with one knee raised, lifting the prosthetic hand for a subtle post-configuration movement.

[8.5–10 seconds] A LOADING bar appears along the bottom and races from 0% to 100%. The saturated purple environment darkens as shadows creep inward and warm golden light begins to bleed through.

[10–15 seconds] As she stands, the full world loads around her: a dense cyberpunk slum with flickering neon, rain-wet streets, moving crowds, passing motorcycles, tangled overhead cables, and stacked buildings stretching toward futuristic towers. Settle into a third-person camera behind her. HUD elements fade in: minimap top right, health and ammo bottom left, then a mission marker. She steps into the street.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls character identity, pose and mechanical arm; Image 2 controls UI typography, grid and color. TIMELINE: 0–2s menu and CONTINUE selection; 2–4s right-arm panel and CHRONOS CLAW selection; 4–7s armament grid; 7–11s equipment locks into place; 11–15s street reveal with HUD. UI LOCK: exact labels, consistent panel margins and one active selection at a time. CAMERA: overhead push then controlled arc, no cuts during a UI state change. AUDIO: cursor ticks, mechanical locks and city ambience. AVOID: gibberish labels, extra menu items and arm changes before selection.
Base creative promptExpand
Use Image 1 for the character and Image 2 for the UI style.

[0–2 seconds] High-angle overhead shot. The character sits on a vivid, highly saturated purple floor, looks up at camera, and matches Image 1. A game menu appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears top left. The cursor selects CONTINUE.

[2–4 seconds] Smoothly push in to her right arm. A RIGHT ARM EQUIPMENT panel slides in from the right. PHANTOM GRIP is selected, then the selection moves to CHRONOS CLAW. Her mechanical hand reconfigures: fingers separate, new claw-like joints lock into place, and cyan LEDs flare brighter.

[4–7 seconds] Arc smoothly to her left. An ARMAMENT CUSTOMIZATION grid slides in, showing hand, forearm, elbow, and upper-arm components. The selector cycles rapidly. Her left arm disassembles section by section: the forearm plate releases, new armor slides in, the elbow joint swaps, and the hand reconfigures, with exposed wiring and pistons visible during the change.

[7–8.5 seconds] Pull back to a medium shot. CONFIRM CONFIG flashes; click it. All UI panels collapse inward and vanish. She uncrosses her legs and settles into a relaxed seated pose with one knee raised, lifting the prosthetic hand for a subtle post-configuration movement.

[8.5–10 seconds] A LOADING bar appears along the bottom and races from 0% to 100%. The saturated purple environment darkens as shadows creep inward and warm golden light begins to bleed through.

[10–15 seconds] As she stands, the full world loads around her: a dense cyberpunk slum with flickering neon, rain-wet streets, moving crowds, passing motorcycles, tangled overhead cables, and stacked buildings stretching toward futuristic towers. Settle into a third-person camera behind her. HUD elements fade in: minimap top right, health and ammo bottom left, then a mission marker. She steps into the street.

EXAMPLE 18 · REFERENCE TO VIDEO

Nike-Style Product Landing Page

Technique: Reference to Video prompt control

#18-nike-style-product-landing-page

Reference inputs

Nike-Style Product Landing Page reference 1

Control added / why it helps

The upgrade turns a broad style reference into a bounded desktop interaction demo with protected product geometry and readable content states.

Failure addressed

The product deforms during scroll or the UI invents unreadable sections.

Optimized production promptExpand
Create a dynamic product-landing-page UI/UX demo inspired by Nike’s digital language, built around the product in Image 1. Use oversized, bold, italicized sans-serif typography and backgrounds that combine speed-driven light streaks with dark carbon fiber or breathable performance-mesh textures. Show a smooth, fast, powerful scroll through the page, plus high-impact hover interactions with scale-ups and color inversion.

PRODUCTION CONTROL
MODE: Reference to Video. Image 1 controls the exact product, color and proportions. TIMELINE: 0–3s hero enters; 3–8s one smooth page scroll; 8–12s two hover states; 12–15s product CTA settles. UI: use a fixed four-section page—hero, performance detail, material detail, CTA—with supplied copy only. PRODUCT LOCK: no geometry or logo changes during scroll. CAMERA: screen capture perspective, no physical camera shake. AUDIO: subtle interface ticks and one restrained speed whoosh. AVOID: fake browser chrome, new products, illegible microcopy and nonstop parallax.
Base creative promptExpand
Create a dynamic product-landing-page UI/UX demo inspired by Nike’s digital language, built around the product in Image 1. Use oversized, bold, italicized sans-serif typography and backgrounds that combine speed-driven light streaks with dark carbon fiber or breathable performance-mesh textures. Show a smooth, fast, powerful scroll through the page, plus high-impact hover interactions with scale-ups and color inversion.

EXAMPLE 19 · FIRST & LAST FRAME

Automotive Website UI Animation

Technique: First & Last Frame prompt control

#19-automotive-website-ui-animation

Reference inputs

Automotive Website UI Animation reference 1

Control added / why it helps

The improved prompt defines which UI layers move, by how much and in what order, while keeping the automotive image untouched.

Failure addressed

The car itself moves, the page layout reflows or typography becomes unreadable.

Optimized production promptExpand
Animate the website UI: the top headline slides down into place, the copy panel below slides up, and the car’s lights shift from dark to red.

PRODUCTION CONTROL
MODE: First & Last Frame. Image 1 is the locked page composition. ANIMATION ORDER: headline slides down 32px and settles → lower copy slides up 24px → car lights transition from off to red → all elements hold. CAMERA: none. LAYOUT LOCK: preserve car position, crop, typeface, line breaks and spacing. AUDIO: two soft UI swishes and a subtle electric light-up tone. AVOID: page scrolling, car movement, new copy, font changes and liquid transitions.
Base creative promptExpand
Animate the website UI: the top headline slides down into place, the copy panel below slides up, and the car’s lights shift from dark to red.

EXAMPLE 20 · FIRST & LAST FRAME

Rotating Product Page Reveal

Technique: First & Last Frame prompt control

#20-rotating-product-page-reveal

Reference inputs

Rotating Product Page Reveal reference 1

Control added / why it helps

The upgrade gives the reveal a measured sequence and caps product rotation, preventing a simple layout animation from becoming a full 3D spin.

Failure addressed

The product rotates too far, typography collides or the final composition never settles.

Optimized production promptExpand
Reveal the layout from top to bottom. Upper and center typography slides down; lower typography slides up. Once the central product appears, let it rotate subtly.

PRODUCTION CONTROL
MODE: First & Last Frame. Image 1 controls the full layout, product geometry and typography. TIMELINE: 0–3s upper type enters downward; 3–6s lower type enters upward; 6–10s product fades to full visibility; 10–13s product rotates no more than 12 degrees; 13–15s everything holds. CAMERA: none. TEXT LOCK: exact supplied words, line breaks and alignment. AUDIO: soft interface rise and a single settle click. AVOID: 360-degree spin, perspective warping, added copy and continuous background motion.
Base creative promptExpand
Reveal the layout from top to bottom. Upper and center typography slides down; lower typography slides up. Once the central product appears, let it rotate subtly.

Animation & Character Direction

EXAMPLE 21 · FIRST & LAST FRAME

Claymation Lava Canyon Leap

Technique: First & Last Frame prompt control

#21-claymation-lava-canyon-leap

Reference inputs

Claymation Lava Canyon Leap reference 1

Control added / why it helps

The anchor and motion-path rules turn a broad leap into a controllable transition between two exact compositions.

Failure addressed

The fox deforms in midair, misses the final frame or the camera move hides the leap.

Optimized production promptExpand
Claymation. A fox sprints to the edge of a cliff and launches without hesitation, making a dramatic heroic leap in slow motion over an immense lava canyon. Midair, the camera races beneath the fox’s belly in a bold dynamic move, revealing the terrifying depth of the chasm and the fully extended motion of its clay body.

PRODUCTION CONTROL
Lock the fox silhouette and clay material to Picture 1 and the landing composition to Picture 2. TIMELINE: sprint → takeoff → under-body camera pass → canyon reveal → exact landing frame. Use one continuous motion path, stable scale and physically plausible gravity. AUDIO: clay footfalls, wind rush and distant lava rumble. AVOID: extra cuts, rubbery limbs, camera collision and a changed end frame.
Base creative promptExpand
Claymation. A fox sprints to the edge of a cliff and launches without hesitation, making a dramatic heroic leap in slow motion over an immense lava canyon. Midair, the camera races beneath the fox’s belly in a bold dynamic move, revealing the terrifying depth of the chasm and the fully extended motion of its clay body.

EXAMPLE 22 · REFERENCE TO VIDEO

Fantasy Wuxia Character Film

Technique: Reference to Video prompt control

#22-fantasy-wuxia-character-film

Reference inputs

Fantasy Wuxia Character Film reference 1Fantasy Wuxia Character Film reference 2

Control added / why it helps

Separating storyboard control from identity control protects the character while preserving the intended sequence.

Failure addressed

The two references blend, costume details drift or wide shots generate an inconsistent face.

Optimized production promptExpand
Use Image 2 as the locked character reference. Preserve the half-up long black hair, openwork silver crown, indigo ribbon, layered pale hanfu, translucent blue outer robe, deep-blue sash, silver floral fastener, and long tassels. Use Image 1 for storyboard order and pacing.

Render in high-quality 4K, 16:9 Chinese-inspired 3D with cinematic xianxia production value: intense, solemn, and shaped by destiny. Follow the storyboard beat by beat, with natural camera movement and seamless transitions—never a slideshow. Show the face only in close-up or extreme close-up. In wide shots, use back view, rear three-quarter view, or empty environment shots; never show a distant frontal face.

PRODUCTION CONTROL
Image 1 controls storyboard order and pacing only; Image 2 exclusively controls identity, crown, hair, robes, sash and tassels. Follow no more than four storyboard beats. Show the face only in protected close-ups; use rear angles in wide shots. AUDIO: restrained wind, cloth and weapon detail. AVOID: identity blending, costume simplification, slideshow cuts and distant frontal faces.
Base creative promptExpand
Use Image 2 as the locked character reference. Preserve the half-up long black hair, openwork silver crown, indigo ribbon, layered pale hanfu, translucent blue outer robe, deep-blue sash, silver floral fastener, and long tassels. Use Image 1 for storyboard order and pacing.

Render in high-quality 4K, 16:9 Chinese-inspired 3D with cinematic xianxia production value: intense, solemn, and shaped by destiny. Follow the storyboard beat by beat, with natural camera movement and seamless transitions—never a slideshow. Show the face only in close-up or extreme close-up. In wide shots, use back view, rear three-quarter view, or empty environment shots; never show a distant frontal face.

EXAMPLE 23 · REFERENCE TO VIDEO

Otome Male Lead Character Promo

Technique: Reference to Video prompt control

#23-otome-male-lead-character-promo

Reference inputs

Otome Male Lead Character Promo reference 1Otome Male Lead Character Promo reference 2

Control added / why it helps

A strict identity hierarchy and small performance budget keep the otome lead consistent across the promo.

Failure addressed

The face, hair or costume changes between poses and the result loses its polished game-CG look.

Optimized production promptExpand
Create a character promo for a male lead in an otome game. Use Image 2 as a strict identity reference. Preserve the same face, hairstyle, body proportions, costume design, material detail, and polished otome-CG aesthetic throughout.

PRODUCTION CONTROL
Image 2 is the immutable identity and costume sheet; use Image 1 only for pose or art-direction cues. TIMELINE: composed introduction → two restrained expression changes → signature gesture → clean hero hold. CAMERA: slow portrait push with no orbit. AVOID: face reshaping, hairstyle drift, costume swaps and exaggerated idol animation.
Base creative promptExpand
Create a character promo for a male lead in an otome game. Use Image 2 as a strict identity reference. Preserve the same face, hairstyle, body proportions, costume design, material detail, and polished otome-CG aesthetic throughout.

EXAMPLE 24 · FIRST & LAST FRAME

First-Person Tactical Gameplay

Technique: First & Last Frame prompt control

#24-first-person-tactical-gameplay

Reference inputs

First-Person Tactical Gameplay reference 1

Control added / why it helps

The explicit player-action path connects the anchor frames without surrendering first-person continuity.

Failure addressed

The camera leaves first person, weapon geometry mutates or the scene jumps abruptly to the end frame.

Optimized production promptExpand
Camera: first-person, eye level, handheld gameplay. Simulate a player operating a modern-warfare FPS, holding an assault rifle and advancing slowly around the perimeter of a military base. Move forward along a road beside cover, sweep the reticle across the passage ahead, pause to fire several rounds at a distant target, then continue pushing forward like authentic player-controlled footage.

Lighting: cool natural light across a modern military base, mixed with smoke and firelight. Keep the image photoreal and crisp, with AAA-quality weapons, materials, dust, and battlefield haze.

Camera movement: subtle player-driven sway while moving; begin with a slow advance, make small checks left and right, add light recoil when firing, then continue forward steadily.

PRODUCTION CONTROL
Picture 1 fixes the opening viewpoint and Picture 2 fixes the final composition. ACTION PATH: advance beside cover → scan left and right → stop → controlled burst → recover from recoil → continue to the endpoint. Keep weapon geometry, hands, horizon and HUD continuity stable. AUDIO: footsteps, gear movement, bounded gunfire and battlefield ambience. AVOID: third-person cuts, floating weapon parts and teleporting between anchors.
Base creative promptExpand
Camera: first-person, eye level, handheld gameplay. Simulate a player operating a modern-warfare FPS, holding an assault rifle and advancing slowly around the perimeter of a military base. Move forward along a road beside cover, sweep the reticle across the passage ahead, pause to fire several rounds at a distant target, then continue pushing forward like authentic player-controlled footage.

Lighting: cool natural light across a modern military base, mixed with smoke and firelight. Keep the image photoreal and crisp, with AAA-quality weapons, materials, dust, and battlefield haze.

Camera movement: subtle player-driven sway while moving; begin with a slow advance, make small checks left and right, add light recoil when firing, then continue forward steadily.

EXAMPLE 25 · FIRST & LAST FRAME

Interactive Otome Game Transition

Technique: First & Last Frame prompt control

#25-interactive-otome-game-transition

Reference inputs

Interactive Otome Game Transition reference 1Interactive Otome Game Transition reference 2

Control added / why it helps

A fixed UI-state sequence protects both readable interface copy and the emotional transition.

Failure addressed

Dialogue text mutates, panels reflow or the character changes identity between the two frames.

Optimized production promptExpand
Interactive Otome Game

Use the first image as the exact opening frame and the second as the exact ending frame. Create a transition within a premium Chinese otome visual-novel interface, capturing an intimate backstage moment before and after a performance. Move naturally from “Choose to watch his performance” to “Han Xu reacts with intrigued interest after hearing the heroine.” Reveal UI copy, choices, and dialogue boxes with refined otome-game motion design. Keep transitions fluid and the romantic tension suggestive but restrained.

PRODUCTION CONTROL
Picture 1 is the exact opening UI state and Picture 2 the exact ending state. Reveal only supplied copy in this order: prompt → choice → selection feedback → dialogue → final reaction. Preserve character identity, typography, panel geometry and line breaks. CAMERA: subtle 2.5D parallax only. AUDIO: soft UI ticks and restrained backstage ambience. AVOID: invented choices, garbled copy, hard cuts and facial morphing.
Base creative promptExpand
Interactive Otome Game

Use the first image as the exact opening frame and the second as the exact ending frame. Create a transition within a premium Chinese otome visual-novel interface, capturing an intimate backstage moment before and after a performance. Move naturally from “Choose to watch his performance” to “Han Xu reacts with intrigued interest after hearing the heroine.” Reveal UI copy, choices, and dialogue boxes with refined otome-game motion design. Keep transitions fluid and the romantic tension suggestive but restrained.

EXAMPLE 26 · REFERENCE TO VIDEO

Character-Driven Romantic Scene

Technique: Reference to Video prompt control

#26-character-driven-romantic-scene

Reference inputs

Character-Driven Romantic Scene reference 1Character-Driven Romantic Scene reference 2

Control added / why it helps

Narrow reference roles and restrained blocking preserve the intended composition and mature tone.

Failure addressed

The woman’s face is invented, the room changes or broad gestures replace the controlled performance.

Optimized production promptExpand
Character-Driven Scene

Use Image 1 for the male lead. Photoreal, cinematic live action, framed in a frontal close shot that stays on the leads’ upper bodies. Keep the woman’s face mostly out of frame; she wears a backless, midriff-baring red dress, with only occasional details of her neck, shoulders, arms, waist, hem, and hands. The man wears an impeccably tailored black dress shirt.

Set the scene in the intimate red-and-black interior from Image 2: dim, low-saturation, luxurious, and restrained, with a softly defocused background. A red velvet sofa, black-and-gold marble side table, and warm low light create a mature, charged date-night atmosphere.

The man lounges on the red velvet sofa, leaning back with effortless composure. Beside him sits a cut-crystal tumbler holding amber whiskey and slowly melting ice, with fine condensation on the glass. Sound design: ice lightly tapping crystal, a faint cigar burn, subtle room air, clothing movement, and controlled breathing.

PRODUCTION CONTROL
Image 1 controls the male lead only; Image 2 controls room layout, palette and props. Keep the woman cropped as specified. TIMELINE: glass detail → held eye contact → small hand movement → restrained reaction. CAMERA: one slow close-shot push. AUDIO: crystal and ice, fabric, room air and breathing only. AVOID: revealing the woman’s full face, changing wardrobe, added intimacy or moving props.
Base creative promptExpand
Character-Driven Scene

Use Image 1 for the male lead. Photoreal, cinematic live action, framed in a frontal close shot that stays on the leads’ upper bodies. Keep the woman’s face mostly out of frame; she wears a backless, midriff-baring red dress, with only occasional details of her neck, shoulders, arms, waist, hem, and hands. The man wears an impeccably tailored black dress shirt.

Set the scene in the intimate red-and-black interior from Image 2: dim, low-saturation, luxurious, and restrained, with a softly defocused background. A red velvet sofa, black-and-gold marble side table, and warm low light create a mature, charged date-night atmosphere.

The man lounges on the red velvet sofa, leaning back with effortless composure. Beside him sits a cut-crystal tumbler holding amber whiskey and slowly melting ice, with fine condensation on the glass. Sound design: ice lightly tapping crystal, a faint cigar burn, subtle room air, clothing movement, and controlled breathing.

Reference Remix & Motion Transfer

EXAMPLE 27 · REFERENCE TO VIDEO

Multi-Asset Cinematic Remix

Technique: Reference to Video prompt control

#27-multi-asset-cinematic-remix

Reference inputs

Multi-Asset Cinematic Remix reference 1Multi-Asset Cinematic Remix reference 2Multi-Asset Cinematic Remix reference 3Multi-Asset Cinematic Remix reference 4Multi-Asset Cinematic Remix reference 5Multi-Asset Cinematic Remix reference 6

Control added / why it helps

One-job-per-reference rules prevent six assets and a pacing reference from competing silently.

Failure addressed

Assets merge or disappear, while copying the reference video too literally instead of remixing the supplied material.

Optimized production promptExpand
Use Images 1–6 as assets. Match Reference Video 1 closely for shot rhythm, transition language, and music.

PRODUCTION CONTROL
Assign Images 1–6 one explicit asset role each before generation; Reference Video 1 controls timing, cuts and transition language only. Use each asset once in a fixed shot list and preserve its identity, geometry and text. Retain the reference music’s beat map without copying unrelated visuals. AVOID: asset blending, missing inputs, duplicate shots and transitions that obscure subjects.
Base creative promptExpand
Use Images 1–6 as assets. Match Reference Video 1 closely for shot rhythm, transition language, and music.

EXAMPLE 28 · REFERENCE TO VIDEO

Live-Action Voxel Transformation

Technique: Reference to Video prompt control

#28-live-action-voxel-transformation

Reference inputs

Live-Action Voxel Transformation reference 1

Control added / why it helps

A precise edit mask confines the stylization to the requested objects while preserving the source plate.

Failure addressed

The voxel treatment spreads to the whole scene or converted objects lose contact with the live-action lighting.

Optimized production promptExpand
Preserve the buildings, pedestrians, and overall environment in Video 1 as photoreal live action. Transform only the trees and cars into 3D pixel-art or voxel-block objects in the style of Minecraft, using Image 1 as the visual reference. Keep their motion physically correct, and preserve the real environment’s shadows and transmitted light. Use Video 2 as the overall target.

PRODUCTION CONTROL
Video 1 supplies all live-action pixels, camera motion and timing. Image 1 controls voxel construction; Video 2 controls the target balance only. Mask only trees and cars, track their original motion, and rebuild contact shadows, reflections and transmitted light. AVOID: voxel pedestrians or buildings, drifting masks, changed camera motion and lighting seams.
Base creative promptExpand
Preserve the buildings, pedestrians, and overall environment in Video 1 as photoreal live action. Transform only the trees and cars into 3D pixel-art or voxel-block objects in the style of Minecraft, using Image 1 as the visual reference. Keep their motion physically correct, and preserve the real environment’s shadows and transmitted light. Use Video 2 as the overall target.

EXAMPLE 29 · REFERENCE TO VIDEO

Macro Coffee-to-Fluid Transition

Technique: Reference to Video prompt control

#29-macro-coffee-to-fluid-transition

Reference inputs

Macro Coffee-to-Fluid Transition reference 1Macro Coffee-to-Fluid Transition reference 2

Control added / why it helps

A matched material bridge and continuous camera vector make the scale transition feel physically motivated.

Failure addressed

The shot becomes a crossfade, the textures do not align or the camera direction changes at the reveal.

Optimized production promptExpand
@Image 1: Push in rapidly toward the milk foam, cocoa particles, and dark liquid texture on the coffee until particles, bubbles, and ripples fill the frame. Keep the macro photography realistic, with extremely shallow depth of field and fine powder drifting through backlight. Let the surface feel suspended between granular sand and fluid.

At the exact moment when the cocoa particles, foam contours, and coffee swirl closely resemble the dune ridges, wind-carved textures, and airborne sand in @Image 2, transition seamlessly into the desert landscape. Continue pushing forward until the full dunes from @Image 2 are revealed.

No tearing, black frames, hard cuts, obvious VFX, or compositing seams. Keep it photoreal, quiet, and restrained—as though one granular material naturally expands from the microscopic coffee surface into a vast desert. One continuous shot with no visible edit.

PRODUCTION CONTROL
Image 1 fixes the coffee macro and Image 2 the desert endpoint. Execute one axial push: foam → particles → granular ridges → dunes. Match shape, motion direction, color and light at the transition midpoint; keep continuous parallax and exposure. AUDIO: cup-room detail evolves into dry wind. AVOID: dissolves, black frames, scale pops and a visible compositing seam.
Base creative promptExpand
@Image 1: Push in rapidly toward the milk foam, cocoa particles, and dark liquid texture on the coffee until particles, bubbles, and ripples fill the frame. Keep the macro photography realistic, with extremely shallow depth of field and fine powder drifting through backlight. Let the surface feel suspended between granular sand and fluid.

At the exact moment when the cocoa particles, foam contours, and coffee swirl closely resemble the dune ridges, wind-carved textures, and airborne sand in @Image 2, transition seamlessly into the desert landscape. Continue pushing forward until the full dunes from @Image 2 are revealed.

No tearing, black frames, hard cuts, obvious VFX, or compositing seams. Keep it photoreal, quiet, and restrained—as though one granular material naturally expands from the microscopic coffee surface into a vast desert. One continuous shot with no visible edit.

EXAMPLE 30 · REFERENCE TO VIDEO

Character Swap with Performance Reference

Technique: Reference to Video prompt control

#30-character-swap-with-performance-reference

Reference inputs

Character Swap with Performance Reference reference 1

Control added / why it helps

The performance source remains authoritative while identity replacement is isolated to appearance.

Failure addressed

The new characters lose the original timing, hands miss the plate or identities change during the foam exchange.

Optimized production promptExpand
Match the character motion, expressions, and performance timing in Image 1 closely to Input Video 1.

At the sink on the right side of frame, the man hands a washed plate to the woman on the left. He turns, then suddenly flicks dish-soap foam at her with his right hand. Startled, she immediately retaliates. They laugh, dodge, and playfully throw foam back and forth.

PRODUCTION CONTROL
Input Video 1 controls blocking, timing, expressions and camera; Image 1 controls replacement identities only. Preserve screen position, eyelines, hand contacts, foam trajectories and turn timing. Relight the replacements to the kitchen plate and retain the original sound timing. AVOID: swapped roles, missed plate contact, face drift and newly invented actions.
Base creative promptExpand
Match the character motion, expressions, and performance timing in Image 1 closely to Input Video 1.

At the sink on the right side of frame, the man hands a washed plate to the woman on the left. He turns, then suddenly flicks dish-soap foam at her with his right hand. Startled, she immediately retaliates. They laugh, dodge, and playfully throw foam back and forth.

EXAMPLE 31 · REFERENCE TO VIDEO

Street Dance Motion Transfer

Technique: Reference to Video prompt control

#31-street-dance-motion-transfer

Reference inputs

Street Dance Motion Transfer reference 1Street Dance Motion Transfer reference 2

Control added / why it helps

Fixed dancer ownership and contact rules protect identity while transferring the reference choreography.

Failure addressed

Faces swap, feet slide or the generated movement drifts away from the reference beat.

Optimized production promptExpand
Use Video 1 as the motion reference for a street-dance performance. Use Images 1 and 2 as the character references.

PRODUCTION CONTROL
Video 1 controls choreography, tempo, camera and floor path. Images 1 and 2 define the dancers separately; assign each identity to a fixed screen position. Retarget motion without changing body proportions, foot contacts or spacing. AUDIO: preserve beat synchronization. AVOID: identity swapping, sliding feet, merged dancers and extra choreography.
Base creative promptExpand
Use Video 1 as the motion reference for a street-dance performance. Use Images 1 and 2 as the character references.

Character & Subject Editing

EXAMPLE 32 · REFERENCE TO VIDEO

Capybara Motion Recreation

Technique: Reference to Video prompt control

#32-capybara-motion-recreation

Control added / why it helps

A position map and exact action order make the complex three-subject replacement verifiable.

Failure addressed

The animals exchange roles, intersect unrealistically or fail to form the final pyramid.

Optimized production promptExpand
Motion reference for a DIY reaction clip

Match the action in Video 1 from a locked-off wide camera. Replace the three suited men with three highly photoreal capybaras. Preserve the original movement path exactly: all three drop quickly to the floor; the left capybara jumps to center; the center capybara rolls to the far left; the new center capybara rolls to the far right; the right capybara jumps to center; finally, the center capybara jumps onto the other two, forming a pyramid. Keep the camera fixed and integrate fur, lighting, and shadows realistically into the scene.

PRODUCTION CONTROL
Video 1 controls every movement path and the locked camera. Replace the three performers with three distinct capybaras mapped left, center and right. Preserve floor contacts, occlusion order, roll direction and final pyramid silhouette. Match fur lighting and shadows. AVOID: extra animals, human limbs, collisions without weight and camera movement.
Base creative promptExpand
Motion reference for a DIY reaction clip

Match the action in Video 1 from a locked-off wide camera. Replace the three suited men with three highly photoreal capybaras. Preserve the original movement path exactly: all three drop quickly to the floor; the left capybara jumps to center; the center capybara rolls to the far left; the new center capybara rolls to the far right; the right capybara jumps to center; finally, the center capybara jumps onto the other two, forming a pyramid. Keep the camera fixed and integrate fur, lighting, and shadows realistically into the scene.

EXAMPLE 33 · REFERENCE TO VIDEO

Voice Clone Dialogue Transfer

Technique: Reference to Video prompt control

#33-voice-clone-dialogue-transfer

Control added / why it helps

Separating voice identity, exact copy and lip-sync timing reduces dialogue and performance drift.

Failure addressed

The words change, the cloned voice loses its character or the mouth falls out of sync.

Optimized production promptExpand
The character says: “Follow the wind, live free. Leave worries behind, enjoy the moment.” Match the voice in Audio 1.

PRODUCTION CONTROL
Audio 1 controls voice identity, cadence and emotion. Preserve the character’s face, setting and shot timing; generate exact lip movement for the supplied sentence, with natural pauses and breathing. Keep room acoustics consistent and lower competing sound during speech. AVOID: paraphrased dialogue, subtitle overlays, voice drift and mouth movement before or after the line.
Base creative promptExpand
The character says: “Follow the wind, live free. Leave worries behind, enjoy the moment.” Match the voice in Audio 1.

EXAMPLE 34 · REFERENCE TO VIDEO

Cat-to-Dog Replacement

Technique: Reference to Video prompt control

#34-cat-to-dog-replacement

Control added / why it helps

A single-subject edit mask preserves the source video while allowing anatomically plausible replacement.

Failure addressed

The background is regenerated, cat features remain or the dog no longer follows the original action.

Optimized production promptExpand
Replace the cat in the video with a dog.

source video

PRODUCTION CONTROL
Video 1 supplies the complete plate, camera, action and timing. Replace only the cat with one dog of consistent breed, size and coat. Retarget pose and contact points to the dog’s anatomy while preserving path, occlusion and shadows. Retain all non-subject pixels and source audio. AVOID: changing the environment, hybrid anatomy, extra animals and altered camera motion.
Base creative promptExpand
Replace the cat in the video with a dog.

source video

EXAMPLE 35 · REFERENCE TO VIDEO

Add a Character in Sync with the Others

Technique: Reference to Video prompt control

#35-add-a-character-in-sync-with-the-others

Control added / why it helps

The bounded insertion region and synchronization source make the added teammate feel native to the plate.

Failure addressed

Existing performers change, the new person falls out of sync or compositing edges become visible.

Optimized production promptExpand
Add one person on the left side of frame wearing the same team uniform and moving in sync with the others.

source video

PRODUCTION CONTROL
Video 1 remains unchanged except for one added performer at frame left. Match uniform, scale, lighting, lens blur and floor contact. Derive timing from the nearest performer and preserve group spacing and occlusions. Retain the original camera and audio. AVOID: replacing existing people, adding multiple performers, mirrored choreography and edge halos.
Base creative promptExpand
Add one person on the left side of frame wearing the same team uniform and moving in sync with the others.

source video

EXAMPLE 36 · REFERENCE TO VIDEO

Subject & Wardrobe Replacement

Technique: Reference to Video prompt control

#36-subject-and-wardrobe-replacement

Reference inputs

Subject & Wardrobe Replacement reference 1Subject & Wardrobe Replacement reference 2

Control added / why it helps

Two independent masks prevent the subject and wardrobe edits from interfering with the rest of the shot.

Failure addressed

The wrong child changes, the jacket spreads to other regions or the dog loses the source movement path.

Optimized production promptExpand
Precise Subject and Wardrobe Replacement

Replace the child at the back of Video 1 with the golden retriever from Image 1. Replace the khaki jacket worn by the child on the far left with the denim jacket from Image 2.

PRODUCTION CONTROL
Video 1 controls every action, identity not explicitly replaced, camera and timing. Image 1 replaces only the rear child with the golden retriever; Image 2 replaces only the far-left jacket. Track both masks independently and preserve hands, faces, occlusions, shadows and garment folds. AVOID: editing other children, changing dog breed, jacket leakage and scene regeneration.
Base creative promptExpand
Precise Subject and Wardrobe Replacement

Replace the child at the back of Video 1 with the golden retriever from Image 1. Replace the khaki jacket worn by the child on the far left with the denim jacket from Image 2.

Video Editing & Replacement

EXAMPLE 37 · REFERENCE TO VIDEO

Green-Screen Environment Replacement

Technique: Reference to Video prompt control

#37-green-screen-environment-replacement

Control added / why it helps

A strict foreground-preservation rule and compositing checklist keep the edit from becoming full regeneration.

Failure addressed

The subject’s face or motion changes, green spill remains or the replacement background feels detached.

Optimized production promptExpand
Remove the green-screen background from Video 1 and replace it with a fairy-tale environment similar to Video 2. Make every background element respond correctly to the subject’s movement, and relight the subject so they blend naturally into the new scene.

source videos

PRODUCTION CONTROL
Video 1 supplies the foreground subject, performance and camera. Replace only green pixels with the environment language from Video 2. Remove spill, preserve fine edges, add correct contact light and synchronize background parallax with subject motion. Retain source dialogue. AVOID: reanimating the subject, green halos, foreground occlusion and mismatched depth.
Base creative promptExpand
Remove the green-screen background from Video 1 and replace it with a fairy-tale environment similar to Video 2. Make every background element respond correctly to the subject’s movement, and relight the subject so they blend naturally into the new scene.

source videos

EXAMPLE 38 · REFERENCE TO VIDEO

Day-to-Night Relighting

Technique: Reference to Video prompt control

#38-day-to-night-relighting

Control added / why it helps

Confining the edit to lighting preserves the source action while defining a coherent nighttime light model.

Failure addressed

Objects regenerate, faces become unreadable or the lighting flickers between frames.

Optimized production promptExpand
Relighting

Change the lighting in the reference video from daytime to night.

source video

PRODUCTION CONTROL
Video 1 controls geometry, camera, action and timing. Change illumination only: establish a motivated night source, reduce sky exposure, cool ambient light and add selective practical highlights while preserving material colors and readable faces. Keep shadows temporally stable. AVOID: changing objects, crushing detail, flickering exposure and adding a new time-lapse.
Base creative promptExpand
Relighting

Change the lighting in the reference video from daytime to night.

source video

EXAMPLE 39 · REFERENCE TO VIDEO

Window View Replacement

Technique: Reference to Video prompt control

#39-window-view-replacement

Reference inputs

Window View Replacement reference 1

Control added / why it helps

Window-plane tracking and reflection rules make the exterior replacement sit behind the original glass.

Failure addressed

The new view floats, the interior changes or the glass loses its original reflections.

Optimized production promptExpand
Live-action environment replacement

Replace the view outside the window in Video 1 with Image 1.

PRODUCTION CONTROL
Video 1 supplies the room, glass, reflections, camera and action; Image 1 controls only the exterior view. Track the window plane, match perspective and depth, rebuild reflections and exposure, and preserve frames, curtains and foreground silhouettes. AVOID: replacing the interior, view sliding, missing reflections and light leaking across the window mask.
Base creative promptExpand
Live-action environment replacement

Replace the view outside the window in Video 1 with Image 1.

EXAMPLE 40 · REFERENCE TO VIDEO

Dialogue & Performance Replacement

Technique: Reference to Video prompt control

#40-dialogue-and-performance-replacement

Control added / why it helps

Exact dialogue ownership plus bounded performance changes protect the scene while supporting the new emotional meaning.

Failure addressed

The old words remain, lip sync fails or the whole performance is regenerated too aggressively.

Optimized production promptExpand
In Video 1, replace the woman’s line—“There’s no way we can be together. It’s not that I don’t love you; we simply can’t make it to the end.”—with the line from Audio 1: “Please don’t go. This time, let’s not let each other go.” Adjust the performance subtly to match the new dialogue.

source video

reference audio

PRODUCTION CONTROL
Video 1 controls identity, camera and scene timing; Audio 1 controls exact dialogue, cadence and emotion. Replace the spoken line exactly and adjust only facial expression, breathing and small gestures needed to support the new intent. Preserve continuity and room acoustics. AVOID: changing shot length, adding subtitles, broad body reanimation and voice drift.
Base creative promptExpand
In Video 1, replace the woman’s line—“There’s no way we can be together. It’s not that I don’t love you; we simply can’t make it to the end.”—with the line from Audio 1: “Please don’t go. This time, let’s not let each other go.” Adjust the performance subtly to match the new dialogue.

source video

reference audio

EXAMPLE 41 · REFERENCE TO VIDEO

Multi-Element Scene Editing

Technique: Reference to Video prompt control

#41-multi-element-scene-editing

Control added / why it helps

Independent masks and a fixed edit inventory make a complex multi-change request testable and less destructive.

Failure addressed

One edit overwrites another, untouched elements drift or requested replacements disappear across frames.

Optimized production promptExpand
In the reference video: replace the newspaper with a green hardcover book; replace the chair with a red sofa; remove the subject’s sunglasses and reveal a clear face; remove the burning-car effect and restore the vehicle to normal; replace the photograph taken from the coat with a small black notebook; and add a tree on the left side of frame.

source video

PRODUCTION CONTROL
Use Video 1 as the immutable timing and camera plate. Track six independent edit masks: newspaper→green book, chair→red sofa, sunglasses removal, car restoration, photograph→black notebook, and new tree at frame left. Preserve faces, hands, occlusions, reflections and all untouched pixels. Validate each edit separately. AVOID: cross-mask leakage, missed props and whole-frame restyling.
Base creative promptExpand
In the reference video: replace the newspaper with a green hardcover book; replace the chair with a red sofa; remove the subject’s sunglasses and reveal a clear face; remove the burning-car effect and restore the vehicle to normal; replace the photograph taken from the coat with a small black notebook; and add a tree on the left side of frame.

source video

EXAMPLE 42 · REFERENCE TO VIDEO

Product, Sign & Dialogue Replacement

Technique: Reference to Video prompt control

#42-product-sign-and-dialogue-replacement

Control added / why it helps

Separating product, signage, bag and dialogue edits prevents a multi-modal replacement request from collapsing into full regeneration.

Failure addressed

Text is misspelled, products change between shots or the final audio and lip movement do not match.

Optimized production promptExpand
In the reference video, replace the canned drink shown at the beginning with Coca-Cola. Change the illuminated “FamilyMart” convenience-store sign in the background to “HUHUI.” At the end, replace every snack in the plastic bag with cans of Coca-Cola, and change the final line from “I bought a few snacks” to “I bought a whole bunch of Coke.”

source video

PRODUCTION CONTROL
Video 1 controls camera, actors and timing. Track three visual replacements independently: opening can, background sign with exact text “HUHUI,” and final bag contents. Replace the final spoken line exactly and synchronize lips and product handling. Preserve brand geometry and label orientation. AVOID: misspelled signage, mixed snack contents, extra logos and unchanged dialogue.
Base creative promptExpand
In the reference video, replace the canned drink shown at the beginning with Coca-Cola. Change the illuminated “FamilyMart” convenience-store sign in the background to “HUHUI.” At the end, replace every snack in the plastic bag with cans of Coca-Cola, and change the final line from “I bought a few snacks” to “I bought a whole bunch of Coke.”

source video

Transitions & Visual Effects

EXAMPLE 43 · FIRST & LAST FRAME

Precision Costume Swap

Technique: First & Last Frame prompt control

#43-precision-costume-swap

Reference inputs

Precision Costume Swap reference 1

Control added / why it helps

Explicit invariants define the illusion as a two-property change rather than an uncontrolled character swap.

Failure addressed

Faces or gloves swap along with the suits, or the end composition fails to match the target frame.

Optimized production promptExpand
Two magicians stand onstage facing the audience and perform a “swap” illusion. They wave their wands simultaneously and smoke rises. When it clears, their suit colors have exchanged: the magician on the left now wears white, and the one on the right now wears black. Their glove colors do not change. They bow; the red curtain closes behind them and gradually shifts from deep red to dark blue.

PRODUCTION CONTROL
Picture 1 fixes the opening costumes and Picture 2 fixes the exchanged end state. Keep faces, bodies, stage positions, gloves, wands and lighting unchanged. TIMELINE: synchronized wand wave → bounded smoke cover → suit-color exchange only → reveal → bow → curtain closes and shifts blue. AVOID: glove swaps, identity swaps, teleportation and costume morphing outside the smoke.
Base creative promptExpand
Two magicians stand onstage facing the audience and perform a “swap” illusion. They wave their wands simultaneously and smoke rises. When it clears, their suit colors have exchanged: the magician on the left now wears white, and the one on the right now wears black. Their glove colors do not change. They bow; the red curtain closes behind them and gradually shifts from deep red to dark blue.

EXAMPLE 44 · REFERENCE TO VIDEO

Hand-Drawn Romance VFX

Technique: Reference to Video prompt control

#44-hand-drawn-romance-vfx

Reference inputs

Hand-Drawn Romance VFX reference 1

Control added / why it helps

A staged effect build tied to physical distance keeps the graphic overlay synchronized and emotionally legible.

Failure addressed

The marks obscure faces, drift independently or reach full intensity before the kiss.

Optimized production promptExpand
Creative interpretation + animated graphic effects

Add orange-yellow hand-drawn marks like Image 1 around the two people in Video 1. As they move closer, the marks multiply and build from tiny sparks into bright radiance. When they kiss, introduce pink brushstrokes.

PRODUCTION CONTROL
Video 1 controls the couple, camera, motion and timing; Image 1 controls only the hand-drawn mark language. Track marks around silhouettes without covering faces. BUILD: sparse orange sparks → denser radiance as distance closes → pink brushstrokes only at the kiss. Preserve source performance and sound. AVOID: global filters, marks sliding off subjects, premature pink effects and altered intimacy.
Base creative promptExpand
Creative interpretation + animated graphic effects

Add orange-yellow hand-drawn marks like Image 1 around the two people in Video 1. As they move closer, the marks multiply and build from tiny sparks into bright radiance. When they kiss, introduce pink brushstrokes.

Dialogue production

How to Prompt Dialogue in MiniMax H3

MiniMax H3 generates audio and video together, so dialogue works best as part of the shot design. Identify the speaker, exact spoken line, language, visible facial action, camera behavior, and surrounding physical sound.

[Shot 1 · 0.0–5.0s]
The woman faces the camera in a medium close-up.

Dialogue:
The woman says in Korean: "오늘 함께해서 정말 기뻐요."

Performance:
She speaks calmly with natural mouth movement and a slight smile.

Camera:
Locked medium close-up with a subtle slow push-in.

Soundscape:
Quiet studio ambience.

Non-diegetic music:
None during the spoken line.

Language support

What Languages Can I Use for H3 Dialogue?

MiniMax officially lists stable dialogue support for Arabic, Chinese, English, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish. Additional languages may work to varying degrees.

  • Write the exact spoken sentence and state its language.
  • Keep one primary speaker visible and test short lines first.
  • Avoid aggressive cuts during pronunciation-critical speech.
  • Test names and unfamiliar words separately.

Control guidance

How Do I Improve Lip Sync in MiniMax H3?

Dialogue-language support is not a guarantee of perfect visual lip synchronization. Use one clearly visible speaker, keep the mouth unobstructed, start with one short sentence, and reduce simultaneous cuts, camera motion, speakers, and actions.

Prefer a precise instruction such as “The woman says in Korean” over an ambiguous line such as “Someone says.”

Debugging

MiniMax H3 Prompt Guide: Common Prompt Mistakes and Fixes

Use this part of the prompt guide after reviewing a generated result: match the visible failure to the smallest control-layer change that addresses it.

Observed failurePrompt-level fix
Character changes between shotsAssign identity to one <Subject N>; repeat the face, hair and wardrobe locks in each shot where they matter.
Reference motion is ignoredAssign <Video N> to body motion or camera motion explicitly instead of saying only “use this video.”
The edit feels chaoticReduce the shot budget, add timestamps and permit one primary camera move per shot.
First and last frames do not connectDescribe the continuous state change—pose, light, camera distance and environment—between both anchors.
Text becomes unreadableSupply exact copy, lock line breaks and placement, and reserve at least one second of stillness.
The product changes shapeTreat silhouette, material, color, hardware and logo placement as immutable product geometry.
Dialogue moves to the wrong speakerGive each speaker a stable ID and prefix every line with speaker, language and delivery.
Music overwhelms the sceneMove only audience-only score to non_diegetic_music and request a restrained mix.

Preflight

Run this 10-point prompt check before generating

The generation mode matches the source material.

Every reference has one explicit role.

The target video is clear in one sentence.

Each shot contains an observable action.

Each shot uses at most one main camera move.

Important beats have timestamps or a sequence.

Identity, product geometry and text locks are explicit.

Physical sound is separated from audience-only music.

The AVOID line names only likely failures.

The last beat says how the video should settle.

Questions and answers

MiniMax H3 prompting FAQ

What does this MiniMax H3 prompt guide cover?+

This MiniMax H3 prompt guide explains the three-field prompt structure, mode selection, shot planning, sound and score separation, common prompt mistakes, and practical examples. Use any example in the guide to open the homepage generator with the prompt and matching workflow already selected.

What is the best MiniMax H3 prompt structure?+

For text and keyframe workflows, write an integrated_multimodal_description with shot-by-shot action and camera instructions, then separate overall_soundscape from non_diegetic_music. Reference workflows should first define sources, their retained traits and the target task.

Should a MiniMax H3 prompt include timestamps?+

Use timestamps when timing, dialogue, transitions or several beats must happen in a fixed order. A simple single-action shot can work without them.

How do I keep a character consistent in MiniMax H3?+

Assign the person to one subject reference, state which identity traits must be retained, and avoid asking a second reference to control the same face. Repeat the identity lock when shot context changes.

How should I prompt camera movement?+

Name one concrete movement per shot—such as a slow axial push, lateral track or locked frame—and state the subject action separately. Avoid stacking several incompatible movements.

Where should dialogue and music go?+

Dialogue and sounds that exist inside the scene belong with the relevant shot or soundscape. Audience-only background score belongs in non_diegetic_music.

Do negative prompts work in MiniMax H3?+

The official prompt formats do not define a separate negative_prompt field. Put concise constraints in the relevant shot, retention rules or an AVOID line instead.

Why does MiniMax H3 ignore part of my prompt?+

The prompt is usually overloaded or ambiguous. Reduce competing style instructions, assign references narrowly, shorten the shot list and move the highest-priority continuity rules closer to the affected shot.

How do I improve continuity?+

Repeat only the identity, wardrobe, product geometry and final-state constraints that must remain stable, and place each lock close to the shot where drift is likely.

How do I connect first and last frames?+

Define both images as exact frame anchors, then describe the continuous changes in pose, camera distance, lighting and environment that connect them.

Primary references

Sources and scope

The syntax and field definitions in this guide are grounded in MiniMax’s published model documentation. The production-control additions are editorial recommendations intended to reduce ambiguity; they are not new API fields or guaranteed model behavior.

Final test

Ready to Test Your Finished Prompt?

You have now added structure, timing, sound, and constraints. Run the finished version and compare it with your first draft.