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MiniMax H3 Text to Video

MiniMax H3 text-to-video creates a new audiovisual video from a written prompt without requiring a reference image. On MiniMax3.org, supported generations currently offer 768p or 2K output, 4–15 second durations, multiple aspect ratios, and native audio.

Input
Text only
Output
Video + native audio
Duration
4–15 seconds
Resolution
768p / 2K
How MiniMax H3 text-to-video works

H3 generates picture and native audio together. Its structured prompting format separates the audiovisual timeline, environmental sound, and audience-only music into distinct instructions. Because there is no opening reference frame, the prompt should define both the initial visual state and what changes over time.

MiniMax H3 text-to-video key facts

MiniMax H3 Text-to-Video Key Facts

Starting input
Text only
Output
Video with native audio
Resolution on this generator
768p or 2K
Access
Free text-to-video generator
Native H3 prompt structure
3 core fields
T2VA starting point
No reference image required
Basic workflow
Describe → Generate → Review → Refine

Text-to-video is different from image-based H3 workflows because there is no opening reference frame to establish the scene. The prompt therefore needs to define both the initial visual state and what changes over time.

Generate a Video from Text with MiniMax H3

Describe the scene you want to create, choose 768p or 2K output, and generate a MiniMax H3 video with native audio. Start with the subject and action, then add the environment, camera behavior, visual treatment, and sound.

Try a prompt:
0/2500
768pRecommended

Recommended for testing prompts and first drafts.

2K output is available on the 2K tier only.

5s
Est. cost: ~30 creditsBalance: — credits

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OutputVideo
History
MiniMax H3 AI video: ocean cliffs at golden hour aerialMiniMax H3 Text to Video sample

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Vintage Binocular Brand Film AI video previewProduct Ads

Vintage Binocular Brand Film

Product Ads
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.”

View full prompt

Use Images 1–4 as sequential keyframes, seen through a vintage binocular viewfinder searching for the MINIMAX installation. Open out of focus with subtle handheld shake, then push in quickly and rack focus onto Image 1. Between keyframes, use fast binocular-scan transitions with whip movement, motion blur, optical smearing, and brief exposure flicker. Cut at peak blur, then settle and snap back into focus. Keep the twin circular lens mask absolutely fixed throughout: identical position, scale, feathered black vignette, and edge softness, with no warping or drift. Only the image inside the mask may move. In Image 2, let the fabric move gently in the wind while the MINIMAX lettering follows the folds and remains legible. In Image 3, the subject should feel like a stylish passerby caught by chance, walking, turning, and swinging their arms naturally. In Image 4, the subject adjusts their glasses or lifts their chin slightly with a cool, effortless fashion-campaign attitude. Red typography should resolve with the focus: begin slightly blurred and at low opacity, then fade into clarity over 0.3–0.5 seconds. A subtle vertical slide or slight tracking expansion is allowed. Fade it out before the next transition or let motion blur carry it away. No spins, bounces, or large fly-ins/outs. Visual language: a voyeuristic, Wes Anderson-inspired 35 mm film look with fine grain, soft highlight halation, restrained color, and red typographic accents. Minimal, premium, lightly playful. Do not add people, vehicles, buildings, or logos. Preserve the core composition and the MINIMAX installation exactly. PRODUCTION CONTROL MODE: Reference to Video. Assign Images 1–4 only as sequential visual anchors. TIMELINE: 0–3s search and rack focus; 3–10s two fast scan transitions; 10–15s settle on the final mark. CONTINUITY LOCKS: the twin circular mask, vignette softness and installation lettering never change geometry. CAMERA: handheld micro-shake inside the mask only; cut at peak motion blur. AUDIO: wind, cloth movement and two short optical whooshes; restrained low pulse, no dominant score. END FRAME: hold the final mark sharp for one second. AVOID: mask drift, melted text, cross-dissolves and extra subjects.

Epic Space Opera Teaser AI video previewCinematic

Epic Space Opera Teaser

Cinematic
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.”

View full prompt

Epic theatrical space-opera teaser Keep the pace fast and the scale enormous without letting the edit drag. Use sharp hard cuts, a shaking command deck, white-hot flashes, split-second black frames, and a violent jump-to-warp impact. Title cards should use wide-tracked cinematic typography—not pure white—with restrained material texture, subtle illumination, and a faint edge glow. Animate the titles by emerging from deep-space shadow, catching a sweep of starlight, opening their letter spacing, leaving a slight afterimage, and flashing briefly against black. PRODUCTION CONTROL MODE: First & Last Frame. SHOT BUDGET: maximum four shots. TIMELINE: 0–3s command-deck disturbance; 3–7s gateway reveal; 7–11s jump-to-warp impact; 11–15s title on black. CAMERA: one primary movement per shot. TEXT LOCK: exact title copy, centered, wide-tracked, fully readable for at least 24 frames. AUDIO: sub-bass rise, one metallic impact at the warp cut, then a short vacuum drop. AVOID: extra title cards, soft dissolves, pure-white typography and constant camera shake.

Desert Fashion Campaign AI video previewFashion

Desert Fashion Campaign

Fashion
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.”

View full prompt

Create a premium 16:9 landscape fashion film. Use Image 1 for the overall mood, location, and film texture; Image 2 for the talent; Image 3 for the bag; and Image 4 for the closing brand mark. This is a fashion campaign for the clothing and bag. The tone is elevated, cool, and restrained, but the edit should still feel lively and fashion-forward—not like a conventional narrative film or an e-commerce ad. Keep the story simple: beside a vintage car on a desert highway, a woman walks to the rear of the car, opens the trunk, takes out a black bag, shares a quiet beat with the man standing nearby, then leaves carrying the bag. Integrate the clothing and bag naturally into the performance so they feel like part of the characters’ identity. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls desert location and film texture; Image 2 the woman; Image 3 the black bag; Image 4 the closing mark. ACTION ORDER: approach trunk → open trunk → lift bag by its handle → brief eye contact → walk away. CAMERA: three restrained editorial setups, never more than one move per setup. PRODUCT LOCK: preserve bag silhouette, material, hardware and color. AUDIO: desert wind, trunk latch, footsteps on gravel; minimal music. END FRAME: clean brand mark after the walk-away. AVOID: extra products, wardrobe swaps and e-commerce turntable shots.

Cyber-Grunge Fashion Film AI video previewCinematic

Cyber-Grunge Fashion Film

Cinematic
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.”

View full prompt

Use Image 1 as the reference for texture and mood, and Image 2 for the subject’s appearance. Generate a 15-second, 16:9 fashion short. Preserve the subject’s identity: long platinum-blonde hair, narrow black vintage sunglasses, a glossy black patent-leather trench coat, a cool, self-assured expression, and orange firelight reflected across the coat. Style: fast-cut fashion film on analog stock, set against a nighttime blaze with black smoke and orange-red flames. Layer in VHS glitches, CCTV signal interruptions, 1990s film grain, scanlines, chromatic aberration, light leaks, flash-to-white transitions, and subtle frame jitter. PRODUCTION CONTROL MODE: Reference to Video. Image 1 controls texture and fire-lit mood; Image 2 controls identity, hair, sunglasses and coat. TIMELINE: 0–4s close-up identity lock; 4–10s two fashion poses with hard cuts; 10–15s walking hero shot. EFFECT RULE: glitches may affect signal and background, not facial geometry or garment construction. CAMERA: handheld 35mm language with two deliberate flash cuts. AUDIO: fire crackle, low industrial beat and one tape-stop accent. AVOID: face replacement, coat color changes, continuous glitch overlays and unreadable silhouettes.

Retro Anime Crime Title Sequence AI video previewCinematic

Retro Anime Crime Title Sequence

Cinematic
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.”

View full prompt

Create a 15-second, 16:9 opening-title sequence for a stylish crime mystery. Draw from retro Japanese animation titles, hard-edged silhouettes, comic-book collage, asymmetric split screens, bold geometric color fields, English credit typography, sparse katakana accents, and a noir-jazz sensibility. Aim for 60% suspense and 40% jazz: mysterious, cool, agile, and urban—never horror, heavy drama, or a cheerful jazz music video. Build the sequence as motion-graphics collage: linework appears over black, split-screen boundaries snap into place, then color blocks and frames assemble piece by piece. Character silhouettes, prop close-ups, and English credits slide, pop, and reveal through masks on the beat. Keep it designed and graphic, not like conventional narrative animation. Credits must be clean and legible. Animate thin frames drawing on, names sliding in, letters appearing one at a time, or color blocks revealing type, then hold briefly. Do not introduce Chinese text, garbled characters, or misspellings. Each role and each name appears once only; do not assign multiple roles to the same name. Vary the transitions: circular vinyl-record wipes, vertical car-door cuts, long character shadows wiping frame, red-line slices, oversized letter masks, split-screen reconfigurations, hard color-block cuts, and tiled frames snapping into place. Keep every transition crisp, rhythmic, suspenseful, and collage-driven. No soft dissolves or fluid morphs. BGM: an original 15-second title cue, 60% suspense and 40% jazz. Use a low drone, tense string pizzicato, cool synth pulses, low kick, sparse brushwork, fragments of walking bass, short baritone-sax phrases, and clipped brass accents. Build suspense with low frequencies and hi-hat in the first 2 seconds; bring in the low beat at 3 seconds, jazz-bass movement at 6 seconds, and a short sax/brass riff at 10 seconds. Freeze the final 2 seconds on a tense chord and drum hit. Keep it mysterious and criminally cool, never upbeat, and do not imitate an existing melody. PRODUCTION CONTROL MODE: Reference to Video. Images 1–5 define graphic language, character silhouettes, palette and credit layout; do not combine identities across references. SHOT PLAN: black-and-white linework → geometric split-screen assembly → prop close-ups → final ensemble title. TYPOGRAPHY LOCK: exact English credit strings supplied in the prompt, one credit per card, minimum one-second hold. MOTION: masks, slides and snap cuts on beat; no fluid morphing. AUDIO: brushed drums, upright bass and clipped brass accents. AVOID: narrative lip sync, 3D rendering, horror imagery and decorative fake text.

Hand-Drawn Kitchen Creature AI video previewCinematic

Hand-Drawn Kitchen Creature

Cinematic
Model
MiniMax H3
Duration
15 seconds
Resolution
768p
Est. cost
90 credits

“15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.”

View full prompt

15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures. PRODUCTION CONTROL MODE: Text to Video. TIMELINE: 0–4s hesitant kitchen discovery; 4–9s luminous creature crosses the table; 9–13s it reacts to a mug clink; 13–15s operator steadies the phone. CAMERA: one-handed phone, delayed autofocus and exposure breathing. SOUND: room tone, faucet drip, cloth friction, mug clink, footsteps and breathing; only tiny electronic creature tones, no score. CONTINUITY: kitchen layout and sunset direction remain stable. AVOID: giant eyes, fangs, lunges, jump cuts to black and studio lighting.

MiniMax H3 Text-to-Video Examples

Examples are most useful when the prompt and output can be inspected together. Pay attention to whether the generated result follows the requested subject action, camera behavior, environmental motion, sound, and shot transition.

Prompt + output pair

Hand-Drawn Kitchen Creature

15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures.

Prompt anatomy
Text-only opening state, timed visual action, camera, scene sound and continuity constraints.
What to notice
The added encounter arc gives the creature one clear action per beat and isolates practical room sound from non-diegetic music.

Prompt + output pair

Neon Laundromat Encounter

15 seconds, 16:9 landscape. Combine a live-action late-night laundromat with hand-drawn luminous animation. The small self-service laundromat has gently flickering fluorescent lights, running washers, plastic baskets, a worn bench, and one sock on the floor. Keep the space quiet and faintly nostalgic. Use a one-handed phone-camera feel with visible shake, exposure fluctuation under white fluorescent light, environmental reflections in glass, and delayed autofocus at close range. Avoid polished commercial composition; it should feel like an authentic late-night encounter, filmed while following a strange apparition.

Prompt anatomy
Text-only opening state, timed visual action, camera, scene sound and continuity constraints.
What to notice
A chase-and-settle timeline makes the apparition readable without losing the observational late-night phone aesthetic.

How to Use MiniMax H3 Text to Video

1. Establish the opening scene

Because text-to-video does not start from a reference image, first define what the viewer sees at the beginning: subject, appearance, environment, composition, lighting, and overall visual style.

2. Describe what changes

State the primary action or visual change. Keep the sequence physically readable within the clip instead of asking several unrelated events to happen at once.

3. Direct the camera and sound

Describe how the camera observes the action and what should be heard. Separate camera movement from subject movement, and distinguish synchronized scene sounds from persistent ambience and background score.

4. Generate and diagnose

Review the result by layer. If the visual timeline is wrong, revise the main timeline. If the ambience is wrong, revise the soundscape. If only the score is wrong, revise the music field instead of rewriting the entire prompt.

MiniMax H3 prompting becomes easier to debug when visual events, environmental audio, and background score are treated as separate control layers rather than one undifferentiated paragraph.

MiniMax H3 Native Text-to-Video Prompt Structure

MiniMax's H3 prompt-writing guidance defines text-to-audio-video generation as a complete audiovisual timeline built from text. For T2VA, the prompt begins directly with three core fields.
integrated_multimodal_description:
[Shot 1] ...

overall_soundscape:
...

non_diegetic_music:
...

integrated_multimodal_description

This is the main audiovisual timeline. Describe what appears on screen and what happens in playback order: visual style, initial composition, subjects, environment, actions, reactions, camera movement, shot changes, dialogue, and synchronized sounds.

overall_soundscape

This describes the broader sound environment across the video. Use it for persistent ambience, physical action sounds, and non-verbal human sounds such as rain, traffic, room tone, footsteps, cloth movement, impacts, or breathing.

non_diegetic_music

This describes music that the audience hears but the characters inside the scene do not. Specify instrumentation, tempo, rhythm, entry or exit, and dynamic development. If no audience-only score is wanted, use the appropriate no-music instruction supported by the H3 prompt format.

The three fields solve different problems: the first controls the audiovisual timeline, the second summarizes the world the scene sounds like, and the third controls audience-only score. Keeping these roles separate makes the prompt easier to write and easier to debug.

Quick Prompt Formula vs Native H3 Format

A simple creative formula is useful for deciding what the shot should contain, but it is not the same thing as MiniMax H3's native prompt structure.
Quick planning formula compared with native MiniMax H3 structure
CategoryQuick planning formulaNative H3 structure
PurposePlan the creative shotStructure the final H3 instruction
Visual planningSubject + Action + Environment + Camera + Lightingintegrated_multimodal_description
Ambient / physical soundUsually folded into one sentenceoverall_soundscape
Audience-only scoreOften omittednon_diegetic_music
TimingUsually implicitCan be written as an explicit shot timeline
Best useFast ideationStructured H3 control

Subject + Action + Environment + Camera is a useful planning framework, but it should not be confused with the native H3 prompt format. The planning decisions ultimately belong inside H3's audiovisual timeline and dedicated sound fields.

How to Prompt Native Audio in MiniMax H3

Native audio is easier to control when each sound instruction is placed according to its role in the scene.
Where to place native audio instructions in a MiniMax H3 prompt
Audio typeWhere to describe it
Spoken dialogueInside the relevant moment of the audiovisual timeline
Synchronized action soundInside the relevant shot/timeline event when timing matters
Persistent rain, wind or trafficoverall_soundscape
Footsteps / cloth / room toneoverall_soundscape when treated as continuing sound environment
Audience-only background scorenon_diegetic_music
Music playing inside the fictional sceneTreat it as diegetic scene audio rather than audience-only score

Dialogue and tightly synchronized sound events belong with the visual event they accompany. Persistent environmental audio belongs in the overall soundscape, while audience-only background score belongs in non_diegetic_music.

Visual event
A ceramic cup is placed on a saucer.
Synchronized sound
The cup touches the saucer with a short ceramic click.
Persistent soundscape
Low cafe room tone, rain against windows and distant conversation.
Audience-only score
Sparse muted piano at a slow tempo, fading before the final frame.

How Multi-Shot Timing Works in MiniMax H3

For a single shot, keep the camera instruction continuous. For a multi-shot T2VA prompt, label the first shot without a timestamp and give later shots increasing cut times within the clip.
integrated_multimodal_description:

[Shot 1] Live-action, cinematic. A medium-wide tracking shot follows a woman in a red coat walking through a rain-covered station.

[Shot 2] At 00:05.000, the camera cuts to a close-up from her left side as she stops and looks toward the arriving train.

The first shot establishes the initial state. A later shot should introduce meaningful new information—such as a new viewpoint, state, spatial relationship, or story beat. If only camera distance or angle needs to change slightly, prefer continuous camera movement instead of adding an unnecessary cut.

Cut timing must remain inside the selected video duration.

Complete MiniMax H3 Text-to-Video Prompt Example

This example combines the visual timeline, environmental audio, and score into one structured T2VA prompt.
integrated_multimodal_description:
[Shot 1] Live-action, cinematic. A medium-wide shot frames a woman in a long red coat standing alone on a snow-covered rural train platform during blue hour. Warm light glows through the station windows behind her while cold blue ambient light fills the platform. She begins walking slowly toward the far end of the station as the camera dollies sideways beside her with small amplitude at slow speed. Wind moves the lower edge of her coat and loose strands of hair while fine snow crosses the frame.

[Shot 2] At 00:05.000, the camera cuts to a close-up from her left side. She stops and turns toward the tracks as the distant headlights of an approaching train become visible through the snowfall. The light grows gradually brighter across her face while she remains still.

overall_soundscape:
Soft winter wind moves across the platform with light footsteps compressing snow beneath her shoes. A low station ambience continues underneath the distant metallic vibration of an approaching train.

non_diegetic_music:
Sparse felt-piano notes at a slow tempo with sustained low strings underneath, gradually increasing in volume before fading at the end.

Why this structure works

Visual timeline
Defines initial state, action, camera and later shot.
Soundscape
Contains persistent environmental and physical sound.
Music
Separates the audience-only score from the world of the scene.

Editorial example. It is not labeled as an official or tested output.

MiniMax H3 Text-to-Video Prompt Examples

Editorial prompt

Cinematic

A detective stands beneath a flickering streetlight on an empty rain-covered road at midnight. Fine rain falls through the light while distant headlights move through fog. The camera slowly circles from a medium shot while wet pavement reflects the streetlight.

Prompt focus: camera + atmosphere + environmental motion

Editorial prompt

Product Ad

A polished silver sports watch rests on a dark reflective surface while narrow beams of light sweep across the case. Fine water droplets catch the highlights as the camera performs a slow macro push-in.

Prompt focus: material + lighting + controlled camera movement

Editorial prompt

Character Motion

A young woman turns toward the camera and begins walking through a crowded outdoor market. Her hair and jacket move naturally as people pass behind her. The camera tracks backward at eye level.

Prompt focus: subject motion vs background motion vs camera motion

Editorial prompt

Nature

A herd of horses runs across open grassland just after sunrise. Dust rises behind them while warm light passes through the particles. The camera tracks parallel to the herd from a distant telephoto view.

Prompt focus: primary action + environmental motion + camera relationship

Explore More MiniMax H3 Prompts

MiniMax H3 Text to Video vs Image to Video

MiniMax H3 text-to-video and image-to-video comparison
CategoryText to VideoImage to Video
Starting inputText descriptionExisting starting image
Initial visual stateMust be established by the promptAnchored by the input image
Best forBuilding a scene from an ideaAnimating an existing composition
Appearance controlDefined through languageStrongly influenced by source image
Prompt responsibilityDescribe opening state + developmentDescribe how the anchored image develops

Use text-to-video when the visual scene exists primarily as an idea. Use image-to-video when you already have a composition, character appearance, product design, or keyframe that should anchor the generated motion.

What to Change When a MiniMax H3 Result Is Wrong

MiniMax H3 text-to-video diagnostic matrix
ProblemChange first
Wrong subject or actionintegrated_multimodal_description
Wrong opening compositionOpening section of Shot 1
Wrong camera movementCamera instruction in the affected shot
Wrong cut timingLater [Shot N] timestamp / transition
Weak environmental audiooverall_soundscape
Wrong background scorenon_diegetic_music
Visual result is good but motion is wrongKeep appearance description; revise action/camera
Audio is good but visuals are wrongKeep sound fields; revise visual timeline
Scene feels overloadedReduce simultaneous actions or cuts

Do not rewrite every part of an H3 prompt when only one layer is wrong. Treat the visual timeline, environmental sound, and background score as separate control surfaces and revise the layer responsible for the problem.

How to Improve MiniMax H3 Text-to-Video Results

Establish the initial state

With no reference frame, text-to-video needs a clear opening state. Define who or what is present, where they are, how the shot is framed, and what the scene looks like before describing later changes.

Separate subject and camera motion

The subject and camera can move independently. Describe what the subject does and how the camera observes it as separate instructions.

Avoid unnecessary cuts

A new shot should add meaningful information. If you only need a closer view or a small angle change, a push-in, truck, pan, orbit, or other continuous move may be clearer than another cut.

Use concrete audio nouns

Specific sounds such as rain on glass, footsteps in water, ventilation hum, metal vibration, or a ceramic click provide more direction than vague phrases such as “cinematic sound.”

Change one control layer at a time

If the visual timeline works, preserve it while changing sound. If the audio works, preserve the audio fields while refining action or camera instructions.

Need More Control Over Camera Movement?

Text-to-video prompts can describe camera behavior directly, but camera-focused workflows deserve deeper treatment. For shot language, camera commands, movement patterns, and MiniMax H3 Director-specific guidance, use the dedicated Director page.

Explore MiniMax H3 Director

MiniMax H3 Text-to-Video FAQ

Explore More MiniMax H3 Resources

Sources and Testing Notes

This page separates documented MiniMax H3 behavior from minimax3.org workflow guidance. Technical descriptions of H3's T2VA prompt structure are based on MiniMax's current H3 repository and prompt-writing guidance. Editorial examples on this page are written to demonstrate that structure and should not be treated as measured model results unless a generated output is shown beside them.